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    Interface ZeroLengthTable

    interface ZeroLengthTable {
        friction?: FrictionRow[];
        materials: [number, number, number][];
        nodeI: number[];
        nodeJ: number[];
        orient?: OrientRow[];
    }
    Index
    friction?: FrictionRow[]

    At most one entry per row (core::ZeroLength allows only one friction).

    materials: [number, number, number][]

    Sparse (zero_length row index, dof, material arena index) — most DOFs on a given ZeroLength carry no material at all.

    nodeI: number[]
    nodeJ: number[]
    orient?: OrientRow[]